Prey and Predator
Simulation video
Project Details
Overview: The prey and predator system is depends on the dependence one on another. I have divided the whole system in to four parts and implemented them into as a each individual part. Those are:
1. Movement.
2. Resource consumption.
3. Reproduction.
4. Evolution.
Code Design: I have divided code in to components which are implemented by OOPS and Game Programming Patterns. For instance:
- Movement --> MoveTowards, Core is a target position.
- Reproduction --> Coroutine, Inheritance for different objects.
- Radius --> Line Renderer --> MathF.Sin and Cos (Degrees to radians)
- Collision --> Physics.OverLap --> Follow Target
- Destroy --> List , Collider hit which reset the object position to start location
- Evolution --> State Design Pattern, to define states which are move, evolve, old and reproduce.
Link: " Github code Click here " code
Status | Prototype |
Platforms | HTML5, Windows |
Author | Sravan Kairamkonda |
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Download
PC.zip 30 MB
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